"People paid real money to get the current state of their game where it is at, and they've developed an expectation that it would be good for a long time. The post describes Clicker Heroes 1 as a "Frankenstein of a game" because of this, saying that the potential backlash from paying players kept the team from changing certain elements that could've improved the game overall. Playsaurus points out that introducing real-money transactions into a game ultimately limits both the game's design and the changes developers can make following a game's launch. The decision falls on the heels of a rather heated industry-wide discussion on the role of microtransactions in the modern game industry. The developer explained its decision in a post to the Clicker Heroes 2 website, boiling the decision down to both ethical and game design reasons. Clicker Heroes developer Playsaurus has decided to move on from the microtransaction-based free-to-play model uses in the original Clicker Heroes, instead opting to make its a sequel paid, single-purchase game.
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